] Adam Holcombe

Gensis Engine

Objective:

The Genesis Engine is the beginning construction of a 2D game engine for use for UW - Stout's GDD 101 class. This engine is built from scratch with a 2D physics engine and 2D graphics engine using OpenGL. It will also contain a UI interaction screen to access the game engine that way as well. The project is currently under construction with the first iteration finishing up around May 2015.

Difficulties

In the beginning we split the team into three parts for the three main parts of the engine (Foundation, Graphics, and Physics). This ended up causing three large parts of the project that were difficult to bring together, and the first steps construction were halted because of this. The project is still under construction for a class at UW - Stout.

Created 2014-2015

Developed in C++/C#

The Team

Adam Holcombe
Lead Foundation & Graphics
John Robinson
Multi Developer
Matt Updegraff
Multi Developer
Dylan Tepp
UI Programmer
Erik Polsean
Previous Graphics Lead