] Adam Holcombe

Steve's Ghastly Garden

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Description

You play Steve, the ghost who just wants to make a beautiful garden. However, the land chosen for the garden is cursed, and the plants will become angrier and angrier if not taken care of well enough. Balance between watering and trimming the plants to keep them happy. If they reach their peak angriness, they will burst from the ground and attack. Enjoy this endless play and try to get the highest score!

Difficulties

The difficulty with this game was trying to make it intuitive. We had a great deal of problems with people understanding the game and thus made the first playthrough incredibly difficult for everyone. Balance was an issue for difficulty as well, since we did not have a lot of time to figure out a good scaling for plant spawn rate and growth.

Created Fall of 2013

Created with XNA Game Engine

Developed in C#

Placed 2nd in the Game Jam

The Team

Adam Holcombe
Lead Programmer
Elizabeth Rammer
Character Programmer
Emily Dillhunt
Character Artist(Plants)
Shi Shenyu
Character Artist(Plants/Ghosts)
Lars Olson
Environment Artist