] Adam Holcombe

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Description

Immerse yourself using the Oculus Rift as you are trapped inside of an ancient school, but you are not alone. Becareful, because around any corner there could be a monster lurking, one that can search you out by smell alone. This game was made for the Global Game Jam 2015. Supports the Oculus Rift Dev Kit 2.

Difficulties

The AI for this (which was my focus) was difficult to get to work when we originally planned to have procedurally generated maps, however when that switched, it was easier to implement. Unfortunately, a difficulty of mine was spending too much time on the original AI idea, and I ended up wasting time that I could have spent making it better.

Created Winter of 2015

Created with Unity

Developed in C#

The Team

Derek Schindhelm
Lead Programmer
Adam Holcombe
AI Programmer
Steven Lindbloom
UI Programmer
Nicholas Pope
Environment Artist